Yep, It's March already which means that we should be done soon. Which we hopefully are. It's just a lot of work to be done with first.
The game is looking prettier then ever though. We've added some neat effects like rocket tracers and explosions and stuff that look much better. We've tracked down most of our game breaking bugs and we're working on getting our game to work with the installer/launcher/patcher that we have received from our publisher. There have been some new graphics for the Control Points that can be captured done which shall be added to the game any day now. There have been real time shadow's added and shaders have been polished, though they probably have to be polished again since we discovered that some of the lightning settings actually are set in the level files... which it should not!
But we promise that we're working harder then ever and the game is really starting to be fun to play. The AI need some fixing since its a bit under aggressive at the moment, but the multiplayer is really dramatic and intense (which might sound odd for a turn based game). We started an inhouse tournament last Friday night and we had some really nice matches. I can confess that I were kicked out after my first game though versus our animator/particle effects/texture artist and his smoke grenades/sniper rifles combination. In my defence however, I can add that he is among those who has played the game in multiplayer most of us. I really long to get the game out so that you all can try it out!
Until next time