19Jul/100

GuI re design!

So after some hard work the mockupp for the new GuI design is soon finished!

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8Jul/100

Gameplay Photage

Hello everyone!
I thought we were a little thin on photage from Cause Of War so I recorded a part from my last skirmishgame, enjoy and stay tuned for more in the near future.

 // Ted Lindström - Zeal Lead Programmer

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18Jun/100

Even Game developers needs some time to rest!

After a hard crunch before the GGA finals we have now taken some time to rest the spirit of the team.

But soon we will be back to work speed. We are soon going to let the first people get a chance to be closed beta testers to help make Cause of War a better game.
If you like Turn-based tactics and think you can be an assist in making the game better please send us a mail to info@causeofwar.se and tell us why you should get the chance :) .

Cheers!
Robin Flodin
Producer

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14Jun/100

Images from Gotland Game Awards 2010

Hello!

We went to Gotland Game Awards 2010 to show off our game, it was fun! We got some great response and made a couple of important connections. Here is some pictures from the event!  // Ted Lindström - Zeal Lead Programmer

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8May/100

Imorting and exporting to ObJ in to blender

Importing and exporting OBJ will probably be used by all you out there using something more then blender in your pipeline.
And this tutorial is to ex-plane how to you make sure scaling stays the same!

4May/100

At the Nordic Game Conference

Three happy agents of awesome recently got back from this year's Nordic Game Conference in Malmö.  Me, Emma, concept and 2d artist here in Zeal, the grand producer Robin and Sebastian, faithful henchman and knower of all things worth knowing.  We arrived on tuesday evening with our proverbial cups empty of expectation, and when we left Sweden's southern capital, I'm sure it is safe to say they were all filled up to the brim.

This year's conference had a lot of focus on the independent studios of the industry, with highlights like Limbo, Trials HD, Youropa and many more. You would not believe how many great games are in development as you're reading this. However, I could not help but notice, the strategy games were sparse.  The lack of these kinds of games has become more or less something to expect nowadays. Sad for strategy gamers, but not for Zeal... long, I mean, not for long.

Nordic Game Conference

That's us!

To be honest I can't wait to see how Cause of War will make it when we finally get it ready for the big world, outside our snug little island office of a womb. Will players find it, and if so, will they like it? Will the game be as awesome as in Rasmus' (mr. lead designer) wet dreams? Will the graphics live up to my (all too high) expectations? Will my overworked wrists make it all the way to the end?

4May/100

First post for me and some info

Rikard here, working as the tools programmer in Zeal Studios.
I feel the urge to fill out the empty void of this development blog.

I just want to share some info about what I'm working on at the moment
and what I have done so far.

PackCreator
This is a commandline program used for packing assets together into one file.
Mainly we use this to skip opening all the files (which can stress the operating system and create slow-downs).

Force-/Teambuilder
Since Cause Of War strongly emphasizes customability, we (and the players) will use this tool to create own teams with squads.
This tool is not finished yet, but I'm currently working on it as we speak (just needed a break).

Level-editor
The level-editor is used in-house (meaning it will not reach the public, not at first atleast).
Currently the team-builder is prioritized over the level-editor so it's not finished either.
Tho the work will continue as soon as I'm done with the team-builder.

I'll update with some pictures later on when stuff begins to come together.

Now we're of to work again...
// Rikard Jaksch

26Apr/100

Blender exporting to DirectX .X tutorial

The Zeal studio brings you some solid blender exporting knowledge!

26Apr/100

Blender Alpha Tutorial

Here we have a blender tutorial showing how you can use alhpa in blender.

26Apr/100

Showreel

Heres a Screencap of one of our soldiers!